Skip to content

ConnectFour- Game: inside actions method - listcomprehension issue causes traceback #37

Description

@GoogleCodeExporter
What steps will reproduce the problem?
1. use of a minimaxplay, or alphabeta player on ConnectFour
2. running play_game
3.

What is the expected output? What do you see instead?
argmax() first argument is an empty list which will not have set[0] position

What version of the product are you using? On what operating system?
current, windows

Please provide any additional information below.
The simple fix of changing line: 293 list comprehension: y == 1 instead of 0
[(x, y) for (x, y) in state.moves if y == 1 or (x, y-1) in state.board]

the initial board is defined to not contain moves that have a y of zero
therefor making any initial move impossible. This will return an empty list and 
cause a traceback

Original issue reported on code.google.com by Luke.Fra...@gmail.com on 16 Oct 2013 at 5:42

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions