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More efficient use of vertex buffers? #65

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@lmcd

I'm just looking through t3d_model_draw_object. I have a model that's been automatically split into multiple objects due to different materials. As an example, the objects could look like this:

  • Object 1: 35 vertices
  • Object 2: 10 vertices
  • Object 3: 15 vertices

The objects combined still consume less than 70 vertices here, so it appears to me like these could be loaded all at once in t3d_vert_load, rather than separate calls increasing memory traffic.

Is there any technical limitation preventing this from happening?

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