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[fix][example] Fix TMA example with multiple M tiles - #3587

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xuantengh:xuantengh/fix_tma_example
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NVIDIA:mainfrom
xuantengh:xuantengh/fix_tma_example

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@xuantengh

@xuantengh xuantengh commented Sep 5, 2026 •

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This PR aims to fix a M tile location bug in the TMA example. Existing code issue TMA with coord_m from kernel input parameters, which is always 0 if there are more than 1 tile in the M dimension.

Signed-off-by: Xuanteng Huang <xuantengh@nvidia.com>
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github-actions Bot commented Oct 5, 2026

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This PR has been labeled inactive-30d due to no recent activity in the past 30 days. Please close this PR if it is no longer required. Otherwise, please respond with a comment indicating any updates. This PR will be labeled inactive-90d if there is no activity in the next 60 days.

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