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23 changes: 21 additions & 2 deletions Components/RTShaderSystem/src/OgreShaderFFPColour.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,9 @@ const String SRS_VERTEX_COLOUR = "FFP_Colour";
FFPColour::FFPColour()
{
mResolveStageFlags = 0;
mUseEmissiveColour = false;
mSurfaceEmissiveColour = UniformParameterPtr();
mSurfaceEmissiveColourPS = UniformParameterPtr();
}

//-----------------------------------------------------------------------
Expand Down Expand Up @@ -83,6 +86,14 @@ bool FFPColour::resolveParameters(ProgramSet* programSet)
// Resolve PS output diffuse color.
mPSOutputDiffuse = psMain->resolveOutputParameter(Parameter::SPC_COLOR_DIFFUSE);

if (mUseEmissiveColour)
{
if (mVSOutputDiffuse)
mSurfaceEmissiveColour = vsProgram->resolveParameter(GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
if (!mPSInputDiffuse)
mSurfaceEmissiveColourPS = psProgram->resolveParameter(GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
}

return true;
}

Expand Down Expand Up @@ -117,7 +128,10 @@ bool FFPColour::addFunctionInvocations(ProgramSet* programSet)
else
{
vsDiffuse = vsMain->resolveLocalParameter(Parameter::SPC_COLOR_DIFFUSE);
vsStage.assign(Vector4(1.0), vsDiffuse);
if (mSurfaceEmissiveColour)
vsStage.assign(mSurfaceEmissiveColour, vsDiffuse);
else
vsStage.assign(Vector4(1.0), vsDiffuse);
}

if (mVSOutputDiffuse)
Expand Down Expand Up @@ -148,7 +162,10 @@ bool FFPColour::addFunctionInvocations(ProgramSet* programSet)
else
{
psDiffuse = psMain->resolveLocalParameter(Parameter::SPC_COLOR_DIFFUSE);
psStage.assign(Vector4(1.0), psDiffuse);
if (mSurfaceEmissiveColourPS)
psStage.assign(mSurfaceEmissiveColourPS, psDiffuse);
else
psStage.assign(Vector4(1.0), psDiffuse);
}

// Handle specular colour.
Expand Down Expand Up @@ -190,6 +207,8 @@ bool FFPColour::preAddToRenderState(const RenderState* renderState, Pass* srcPas
if (trackColour != 0)
addResolveStageMask(FFPColour::SF_VS_INPUT_DIFFUSE);

mUseEmissiveColour = !srcPass->getLightingEnabled() && srcPass->getEmissive() != ColourValue::Black;

return true;
}

Expand Down
6 changes: 6 additions & 0 deletions Components/RTShaderSystem/src/OgreShaderFFPColour.h
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,12 @@ class FFPColour : public SubRenderState
ParameterPtr mPSOutputDiffuse;
// Stage flags that defines resolve parameters definitions.
unsigned int mResolveStageFlags;
// Use emissive colour for unlit passes.
bool mUseEmissiveColour;
// Surface emissive colour uniform parameter (VS).
UniformParameterPtr mSurfaceEmissiveColour;
// Surface emissive colour uniform parameter (PS).
UniformParameterPtr mSurfaceEmissiveColourPS;
};


Expand Down
19 changes: 19 additions & 0 deletions Tests/Components/RTShaderSystemTests.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -150,3 +150,22 @@ TEST_F(RTShaderSystem, FunctionInvocationOrder)
EXPECT_TRUE(c == a);
EXPECT_FALSE(c < a);
}

TEST_F(RTShaderSystem, UnlitEmissive)
{
auto& shaderGen = RTShader::ShaderGenerator::getSingleton();
auto mat = MaterialManager::getSingleton().create("UnlitEmissiveMat", RGN_DEFAULT);
auto pass = mat->getTechniques()[0]->getPasses()[0];
pass->setLightingEnabled(false);
pass->setEmissive(ColourValue(0.9f, 0.7f, 0.4f));

EXPECT_TRUE(shaderGen.createShaderBasedTechnique(mat->getTechniques()[0], "MyScheme"));
shaderGen.getRenderState("MyScheme")->setLightCountAutoUpdate(false);
shaderGen.validateMaterial("MyScheme", *mat);

auto newPass = mat->getTechniques()[1]->getPasses()[0];
auto fsSource = newPass->getFragmentProgram()->getSource();
EXPECT_NE(fsSource.find("surface_emissive_colour"), String::npos);

EXPECT_TRUE(shaderGen.removeShaderBasedTechnique(mat->getTechniques()[0], "MyScheme"));
}
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