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Transport and coordination layer for the disconnected edge. Build apps, agents, and devices that discover peers, communicate securely, and coordinate across BLE, Wi-Fi Direct, internet, Reticulum, and Nostr.

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Offline Protocol SDK

Offline-first messaging protocol with intelligent multi-transport switching, mesh networking, and automatic end-to-end encryption

CI npm PyPI crates.io License Platforms

Dual-licensed: use it under AGPL-3.0-only, or buy a commercial license, your call — see the License section for the full breakdown.

Features

  • Multi-Transport: Automatically switches between BLE, WiFi Direct, Internet, Reticulum, and Nostr relays
  • Mesh Networking: Automatic peer discovery and message relay
  • End-to-End Encryption: Automatic MLS encryption with forward secrecy (RFC 9420)
  • Group Roles: Admin/member role management with last-admin safety invariants
  • DORS: Dynamic Offline Relay Switch for optimal transport selection
  • Reliability: ACKs, retries, and deduplication built-in
  • Cross-Platform Bindings: React Native for iOS/Android and Python for macOS/Linux/Windows, plus an early native Swift package and Android library

What you must implement: the Rust crates are I/O-free protocol engines for everything that moves a message. They queue, route, encrypt, and select transports, but never open a socket or touch a radio for the protocol itself. A platform bridge does the actual I/O: it drains each transport's outbound queue, performs the send, reports the outcome, and injects inbound bytes. The React Native binding ships these bridges for iOS and Android (BLE, WiFi Direct, Internet, Nostr, Reticulum), and the Python binding ships BLE and Internet bridges. If you consume the Rust crates directly via cargo add, you write the bridge yourself; the contract is documented in the offline-protocol-transport crate docs. The one socket the crates do open is the telemetry pipe's HTTPS upload, and only once an app enables telemetry with a key.

Install

Every channel carries the version number of the release it came from.

Platform Package Install
React Native (iOS, Android) @offline-protocol/mesh-sdk on npm npm install @offline-protocol/mesh-sdk
Python (macOS, Linux, Windows) offline-protocol-sdk on PyPI pip install offline-protocol-sdk
Rust offline-protocol and its sibling offline-protocol-* crates on crates.io cargo add offline-protocol
Swift, iOS (preview) offline-protocol-swift, product OfflineProtocolSDK Swift Package Manager, see below
Android, Kotlin (preview) A download on each GitHub release; not on Maven Central yet See below

Python. Wheels are published for Python 3.10 or later on macOS arm64 (macOS 14 or later), Linux x86_64 and aarch64 (manylinux_2_34, so glibc 2.34 or later) and Windows x86_64. There is no wheel for Intel macOS, for musl Linux such as Alpine, or for an older glibc, and no source distribution, so on those hosts pip finds nothing to install: build from source instead. The import name is offline_protocol_sdk.

Swift (preview). The package needs no React Native. It is iOS only (iOS 13 or later; no macOS or Mac Catalyst slice):

dependencies: [
    .package(url: "https://github.com/Offline-Protocol/offline-protocol-swift.git", from: "0.28.0")
],
targets: [
    .target(name: "YourApp", dependencies: [
        .product(name: "OfflineProtocolSDK", package: "offline-protocol-swift")
    ])
]

It is an early package. Its storage providers are not public yet, so an application cannot construct them; wiring the transports to the engine is the application's to write; and the public API is not a decided one, so names in it may change. The package repository is generated by each release, so issues and pull requests belong in this repository. See bindings/swift.

Android (preview). The library's coordinates are com.offlineprotocol:offline-protocol-sdk, but it is not on Maven Central yet, so a Gradle dependency on them does not resolve. Each release attaches offline-protocol-X.Y.Z-android.zip, which holds the generated Kotlin bindings (uniffi/offline_protocol/offline_protocol.kt, which call the library through JNA) and the native libraries for arm64-v8a, armeabi-v7a, x86 and x86_64. The transport managers are not in it; the full library is built from the React Native module's sources as described in bindings/kotlin, and is as early as the Swift package.

The release also attaches native libraries for Linux (x86_64, aarch64), macOS (arm64) and Windows (x86_64), and the iOS XCFramework. Contributors, and anyone on a platform without a published package, use Building the SDK.

Quick Start

For React Native Apps

npm install @offline-protocol/mesh-sdk
import { OfflineProtocol, MessagePriority } from '@offline-protocol/mesh-sdk';

const protocol = new OfflineProtocol({
  appId: 'my-app',
  profile: 'user123',
  // Encryption is enabled by default!
});

await protocol.start();

// Initialize MLS encryption (required once)
await protocol.initializeMlsWithSecureStorage();

// Messages are automatically encrypted!
const messageId = await protocol.sendMessage({
  recipient: peerAddress,  // the peer's off1… address; a username reaches nobody
  content: 'Hello!',  // Automatically encrypted
  priority: MessagePriority.Medium,
});

For Python Desktop Apps

The Python binding supports macOS, Linux, and Windows. Install it from PyPI (the wheel platforms are above):

pip install offline-protocol-sdk

On a host without a wheel, build it from source.

from offline_protocol_sdk import ProtocolManager
from offline_protocol_sdk.offline_protocol import ProtocolConfig, OverflowPolicy

config = ProtocolConfig(
    app_id="my-app",
    profile="user123",
    ble_enabled=False,
    wifi_direct_enabled=False,
    internet_enabled=True,
    reticulum_enabled=False,
    nostr_enabled=False,
    prefer_online=True,
    initial_ttl=8,
    encryption_enabled=True,
    auto_key_exchange=True,
    store_pending=True,
    require_encryption=False,
    max_pending_per_peer=64,
    max_pending_global=4096,
    pending_ttl_ms=86_400_000,  # 24 h — matches the SDK default
    overflow_policy=OverflowPolicy.DROP_OLDEST,
)
protocol = ProtocolManager(
    config,
    # Must be removed by the application uninstaller.
    state_root="/app/install-owned-data/offline-protocol",
)

See the Python binding guide for transport setup, secure storage, and complete lifecycle examples.

Encryption Configuration

Encryption is fail-closed by default: if a message cannot be encrypted (e.g. MLS was never initialized), the send fails with a typed error instead of silently falling back to plaintext. Messages to peers whose secure session is still being established are queued and delivered encrypted once it is ready.

const protocol = new OfflineProtocol({
  appId: 'my-app',
  profile: 'user123',
  encryption: {
    enabled: true,           // Auto-encrypt (default)
    autoKeyExchange: true,   // Exchange keys on peer discovery (default)
    storePending: true,      // Queue messages until session ready (default)
    requireEncryption: true, // Fail closed, never silent plaintext (default)
  },
});

To deliberately operate in plaintext (e.g. an open-broadcast mesh with no provisioned key storage), opt out explicitly with requireEncryption: false — each plaintext send then emits a security_warning event with the PLAINTEXT_SEND reason code (once per peer).

Building the SDK

Prerequisites

  • Rust (via rustup)
  • uniffi-bindgen: cargo install uniffi --version 0.30.0 --features cli --locked (must match the workspace uniffi = "0.30" pin)
  • For Android: the Android NDK (set ANDROID_NDK_HOME); for iOS: Xcode

Build Mobile UniFFI Libraries

cd bindings/react-native

# Build for all platforms
npm run build:uniffi:all

# Or build individually
npm run build:uniffi:ios      # iOS only
npm run build:uniffi:android  # Android only

Regenerate Bindings After a UDL Change

./scripts/generate-bindings.sh

One script generates all three languages — Swift, Kotlin and Python — because they are one artifact set produced from one UDL and carry the FFI checksums of the library they were generated against. Regenerating a subset leaves the rest describing a different ABI, which no build catches; the app fails at the first call instead. npm run generate:bindings and the platform build scripts delegate here, so every path produces the whole set. Commit all three together.

Build Python Desktop Bindings

cd bindings/python
bash scripts/build-desktop.sh
pip install -e .

The desktop build produces the native .dylib, .so, or .dll for the host platform and regenerates the bindings (all three languages, via the shared script above).

Architecture

The SDK consists of modular Rust crates:

  • offline-protocol-core - Core types and data structures
  • offline-protocol-sealed - Sealed-envelope codec, address derivation and canonical signing payloads, shared with bare-metal leaf nodes
  • offline-protocol-transport - Multi-transport abstraction (BLE, WiFi, Internet, Reticulum, Nostr)
  • offline-protocol-router - DORS routing and relay management
  • offline-protocol-reliability - ACKs, retries, deduplication
  • offline-protocol-mls - End-to-end encryption using MLS (RFC 9420)
  • offline-protocol-services - Service discovery and request/response over mesh
  • offline-protocol-data - Replicated documents (CRDT) that merge after offline edits
  • offline-protocol-leaf - A constrained device (lock, sensor) as a never-committing MLS member, for bare metal
  • offline-protocol - Main protocol engine with auto-encryption
  • offline-protocol-uniffi - UniFFI bindings for Swift/Kotlin

DORS: Dynamic Offline Relay Switch

DORS automatically selects and switches between Internet, BLE Mesh, Wi-Fi Direct, Reticulum, and Nostr based on real-time network conditions. It scores each transport on signal strength, proximity, bandwidth, congestion, energy efficiency, reliability, and available capacity, then applies hysteresis, cooldown, and stability checks to prevent flapping.

For details, see the DORS Deep Dive and DORS Configuration Guide.

Mesh Networking

The SDK implements a cluster-based, self-organizing mesh network. Devices discover peers via BLE advertisements, form clusters with scored peer connections, and bridge separate clusters automatically.

A message addressed to someone out of radio range is carried by the devices in between: each hands it onward to a bounded set of neighbors until it arrives or runs out of hops. Delivery acknowledgements travel back the same way, so a message that crossed several devices is not mistaken for a lost one. Devices only carry traffic when their own battery policy allows it, and every device caps how much it forwards — per second overall and per neighbor — so a crowded room stays usable rather than filling with repeated copies.

For details, see the Mesh Networking Guide.

Documentation

See the docs/ directory for detailed guides:

Reference material for anyone implementing against the protocol or changing its behaviour:

Development

cargo build --workspace            # Build
cargo test --workspace             # Test
cargo clippy --workspace -- -D warnings  # Lint
cargo fmt --all                    # Format

See CONTRIBUTING.md for development guidelines and QUICKSTART.md for platform-specific setup.

License

Copyright © 2025-2026 Offline Protocol, Inc.

The Offline Protocol SDK is dual-licensed:

  • GNU Affero General Public License v3.0 (AGPL-3.0-only) — see LICENSE. Free for use in projects that comply with AGPL-3.0, including its network-use source-disclosure requirement (section 13).
  • Commercial License — for organizations that cannot or do not wish to comply with the AGPL (e.g., shipping the SDK inside a proprietary mobile app or SaaS without releasing source). See LICENSE-COMMERCIAL.md for terms and contact details.

You may use the SDK under either license; you do not need both. Contributions are accepted under the terms described in CONTRIBUTING.md.

App-store distribution has consequences under the AGPL — see the Licensing FAQ. And this software contains encryption: EXPORT.md describes its export-control status and what app teams must handle themselves.

Neither license grants rights to the "Offline Protocol" name or logo — see TRADEMARKS.md.

About

Transport and coordination layer for the disconnected edge. Build apps, agents, and devices that discover peers, communicate securely, and coordinate across BLE, Wi-Fi Direct, internet, Reticulum, and Nostr.

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