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[DTM/24v24] Strange Dreams I #1359

Description

@3lii3

Checklist

  • I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
  • I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
  • I am the either the original author or one of the original authors of this map OR I have explicit permission from the original authors to submit it for inclusion on Overcast Community in this manner, and have provided proof of such permission.
  • I have read and understood the map submission guidelines.
  • I have created an XML file.
  • I have created a map image.
  • I have uploaded the map zip file to a file sharing service.
  • The map has been tested locally to make sure it works.

Map Name

Strange Dreams I

Gamemode & Map Description

A map with terrain that leads players into finding treasures by following clues, trading gold with villagers for better gear, and ride horses to ambush the enemy and fight to complete the objective.

Team Sizes

24

Screenshots

https://imgur.com/a/BqwH6S3

XML

https://gist.github.com/3lii3/279ed169a40b475857fcd8a8915966b5

Map Image

Image

Map Download

strange_dreams_i.zip
https://www.mediafire.com/file/c29d291rv90v2ie/strange_dreams_i.zip/file

Activity

  1. added
    mapThis issue is related to a map in the repository
    submissionThis map is being submitted to Overcast Community
    on Jul 11, 2026
  2. Javggg commented on Jul 11, 2026

    @Javggg
    Member

    Thanks for your submission!
    The map looks great and has a lot of cool ideas. It just needs some small fixes before it's loaded:

    • The villagers you're using are vanilla, it's recommended that you use the Shops module instead, it's much simpler and cleaner that way.
    • The spawns are oriented in the opposite direction from the other base, which is counterintuitive, players will instinctively want to go forward. I recommend adding holograms or some kind of indicator so they turn around or understand which way to go.
    • The region you're using to define the spawns can cause you to get stuck in mid-air. You could modify the terrain a bit, or manually define a region that better matches the spawn entrance. See here:
    output.mp4
    • You should add resistance or instant health to the kit for a few seconds, to prevent spawn killing.
    • It's not strictly necessary, but it would be nice to have a dedicated spawn for observers.
  3. 3lii3 commented on Jul 12, 2026

    @3lii3
    ContributorAuthor

    Here is the updated .zip file.
    strange_dreams_i.zip

  4. added
    loadedThe map has been loaded onto Overcast Community
    on Jul 12, 2026
  5. added a commit that references this issue on Jul 15, 2026
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