The two collections of The Seeker, packaged so that any game can use them: every art layer, the exact rules that put a picture together, and how to read each one's live state from public APIs.
| Folder | Collection | Chain | What changes on-chain |
|---|---|---|---|
guardians/ |
Planetary Guardians: 333 inscriptions | Bitcoin (ordinals) | a Guardian's look, which its holder sets through its padding |
SEEKER_NET/ |
SEEKER NET: 2,222 tokens | Robinhood Chain | each seeker's charge, status (Dormant or Activated), Discharge and Uplink |
Both appear in The Seeker's lore; the open brand describes their role in the game.
The chain is the only source of truth. A game reads it through public APIs, with no account or server of ours in
between, so when a holder changes a Guardian's look or a seeker's charge moves, every game shows the change,
single-player games included. Each folder's README has a Live data for games section with the endpoints,
example requests, how to turn the answers into the current picture, polling and caching advice, and rate limits.
Each folder also has a live.py that does it:
cd guardians
python3 -m venv .venv && . .venv/bin/activate && pip install -r requirements.txt
python live.py --id 0000038e69f964da83318a45cd892abffbc63f73e0d08436d2ade37f5d8b3000i0cd SEEKER_NET
python3 live.py 1895Everything that never changes, the art layers above all, is in these folders, so a game only asks the chain for the few values that move.
Everything here, code, art layers and data alike, is licensed under either of MIT or Apache-2.0, at your option, like The Seeker's code. See LICENSE.md.