Aspid.FastTools is a Unity package that takes the routine out of serialization, profiling and editor code.
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https://github.com/VPDPersonal/Aspid.FastTools.git#upm-preview
The URL installs the latest preview; Update in the Package Manager installs the next one. To pin a version or switch channels, see Installation in the documentation.
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Stores a |
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Lets you pick the class for a |
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Changes an added component to a derived class without losing shared field values. |
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Finds missing |
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Maps enum keys to values (multipliers, colors, assets) that you edit in the Inspector, flags included. |
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Marks a section with one line; the generator builds the marker name from the type, the method and the line of the call. |
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Sets element properties, styles and events in a chain, so you build a UI Toolkit tree in one expression. |
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Updates the object, writes a value and applies the change in one chain. It also finds the C# field behind the property and the object that owns it. |
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Labels objects and components with readable names, and numbers components of the same type. |
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Teaches a coding agent to write code with FastTools: profiler markers, type selection, EnumValues and VisualElement Extensions. |
| Samples overview Scenes and editor tools for serialization, enum tables, profiling and editor UI. |
API reference Package types, methods and properties. |
Changelog Changes and fixes by version. |
Found a bug or have a question? Include your Unity version, package version and steps to reproduce.










