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Pull requests: bevyengine/bevy
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Revert "Resolve one compositing space per camera stack (#25481)"
#25676
opened Sep 3, 2026 by
beicause
Member
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Separate focusability from navigation policy
#25675
opened Sep 3, 2026 by
agluszak
Contributor
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Demonstrate how to spawn entities in a hierarchy using bsn! in hierarchy example
#25673
opened Sep 3, 2026 by
agluszak
Contributor
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fix: rendering corruption related to opaque mesh binning when restoring a minized window
#25670
opened Sep 3, 2026 by
CodingDaniel1
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Add async texture load hook to glTF extension handlers
#25669
opened Sep 3, 2026 by
jiangheng90-opensource
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Cleanup observer system input: Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Trigger reborrowing
A-ECS
#25668
opened Sep 3, 2026 by
ItsDoot
Contributor
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Fix scene_viewer setup retry when mesh AABBs are missing
#25667
opened Sep 3, 2026 by
fmterrors
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change patch for asset-on-website so no unused
#25666
opened Sep 3, 2026 by
mockersf
Member
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Remove old sprite code not used by text2d
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25665
opened Sep 3, 2026 by
IceSentry
Contributor
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Make asset loading no longer use the type of the load.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25664
opened Sep 3, 2026 by
andriyDev
Contributor
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Fix the SerializedImage doc link when the serialize feature is off
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25663
opened Sep 2, 2026 by
stuartparmenter
Contributor
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HitDataEvent trait
A-Picking
Pointing at and selecting objects of all sorts
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#25662
opened Sep 2, 2026 by
laundmo
Member
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Split compositing space stacks at every clearing camera
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25661
opened Sep 2, 2026 by
stuartparmenter
Contributor
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turn more types into wgpu wrappers
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#25660
opened Sep 2, 2026 by
laundmo
Member
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Add DisplayTarget to bevy_window and require it on Window
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25658
opened Sep 2, 2026 by
stuartparmenter
Contributor
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Keep float values when saving screenshots to .exr or .hdr
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25657
opened Sep 2, 2026 by
stuartparmenter
Contributor
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Fix unsound observer initialization
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#25656
opened Sep 2, 2026 by
chescock
Contributor
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Animated gizmos
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25655
opened Sep 2, 2026 by
JasmineLowen
Contributor
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OIT example: remove conflicting handling of arrow keys
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#25654
opened Sep 2, 2026 by
goodartistscopy
Contributor
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Incremental UI updates
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25653
opened Sep 2, 2026 by
ickshonpe
Contributor
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Mutable Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NestedQuery by relaxing ReadOnly::State == State constraint
A-ECS
#25652
opened Sep 2, 2026 by
chescock
Contributor
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