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Ava Kim

Software engineer · Unity/C# · interactive products · applied AI Sydney, Australia

I'm Ava (Ji Young) Kim, a software engineer with professional Unity development experience, a background in game development, and postgraduate AI study at UNSW. I build working products across interactive systems, web engineering, developer tools and research experiments.

For recruiters and engineering teams: the fastest way to assess my work is through the selected public projects below. I'm happy to discuss my specific contributions, technical decisions, trade-offs, and the role you're hiring for.

Engineering portfolio · Recruiter-friendly overview · LinkedIn · Studio world

Engineering at a glance

  • Professional: Unity / C# engineering, including work on Gods Unchained at Immutable (2022–2023).
  • Technical range: Unity, C#, React, JavaScript/TypeScript, Python, C/C++, SQL, interactive UI, full-stack web, and applied AI.
  • Education: UNSW Master of IT (AI); Bachelor of Game Development (Game Design).
  • Recognition: IMC Coding Competition 2024 — Advanced winner.
  • Languages: English and Korean. Based in Sydney, Australia.

Professional production work and independent experiments are distinct. A public demo shows what can be tried, not a claim about customers, scale, revenue or production readiness.

Featured work

These are my current portfolio priorities. Follow a link to inspect the public product or demo. YSR is listed without a public link until its technical materials are ready to share.

Project What to inspect Engineering angle
ViBo Online vision-board maker with an infinite canvas Interactive full-stack product
Sports Science Meets Technology Sports tech, products and research in a browsable catalogue Data discovery and evidence-aware UX
Career Universe beta Career-platform beta Candidate/recruiter workflows and web product
Showhaus Public project site Interactive web experience
BLEAVER Public project site Web publishing experiment
Gitsum GitHub repository analysis Developer tooling
Typotyper Typing experiences, including Osteotype Interaction and learning mechanics
YSR Technical details available on request Selected project; public case study pending
Spotify Lyrics Translator Translation and romanization with song lyrics Music-oriented UI and language tooling
Knurl Mechanical-feeling accessible form controls React/DOM component engineering
Paper UI Paper-inspired interactive components React interface design
Sydney Footfall Pedestrian-activity exploration Data visualization and mapping

Interested in talking about an engineering role? Connect with me on LinkedIn. For a broader view of how I think and build, visit ava.kim.

Visual demos and more experiments

Click a card to open the app or explore its source. Osteotype is the skeleton-typing game inside Typotyper.

Knurl: form controls drawn as working machines — a toggle, a knob, a dial gauge, a split-flap select, a combination lock and an hourglass, each moving on its own

Knurl — 28 accessible form controls drawn as working machines, for React or plain DOM. npm i @in-c0/knurl

Lyrics Translator — search any song and sing along: each line in the original, how to say it, and what it means. Click to try it live.

Osteotype — type each bone's name as the 3D skeleton zooms to it (sacrum, temporal bone, femur, cervical vertebrae). Click to play.

Knurl Osteotype — skeletal typing game ViBo Sports Science Meets Technology Sydney Environmental Atlas Sumzup (formerly YouTube to Text) Daily Badge Morse Code Typer Spotify Lyrics Translator YouTube Shorts Remover ava.kim — illustrated cover LifeOS Studio — illustrated cover

A board I keep on ViBo

Meal Plans & Recipes, a live ViBo board

More tools, experiments & research

Paper UI Consilium Prettier Profile Tuned Physical Transformation Atlas Sydney Footfall GlassOS Fluid Dynamics, One Idea at a Time Gitsum Introduction to AI

Explore the broader work and public activity at profile.ava.kim.

Engineering activity & curiosity

Public GitHub activity and the work above are complementary: activity charts show the record, while projects show the software.

Public GitHub activity over the past 12 months

3 months Public activity, past 3 months
All time Public activity, all time

Coding activity patterns Starred repositories and interests by month

Collected along the way

Collected references: hands, wearables, VR training and electric light

The questions that keep me going

  • How can AI help us build useful, reliable things instead of just convincing prototypes?
  • What would it take to make ambitious engineering and scientific research more accessible?
  • How do we use new technology to expand people's health, dignity, independence, and opportunities?

Outside code, I love sports, creative projects, music, and learning alongside people who really care about what they're doing.

Enjoy the journey. Trust the process.


This README is the short introduction. The longer, more personal version I wrote previously is here. My projects and public activity are easier to explore at profile.ava.kim.

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