Software engineer · Unity/C# · interactive products · applied AI Sydney, Australia
I'm Ava (Ji Young) Kim, a software engineer with professional Unity development experience, a background in game development, and postgraduate AI study at UNSW. I build working products across interactive systems, web engineering, developer tools and research experiments.
For recruiters and engineering teams: the fastest way to assess my work is through the selected public projects below. I'm happy to discuss my specific contributions, technical decisions, trade-offs, and the role you're hiring for.
Engineering portfolio · Recruiter-friendly overview · LinkedIn · Studio world
- Professional: Unity / C# engineering, including work on Gods Unchained at Immutable (2022–2023).
- Technical range: Unity, C#, React, JavaScript/TypeScript, Python, C/C++, SQL, interactive UI, full-stack web, and applied AI.
- Education: UNSW Master of IT (AI); Bachelor of Game Development (Game Design).
- Recognition: IMC Coding Competition 2024 — Advanced winner.
- Languages: English and Korean. Based in Sydney, Australia.
Professional production work and independent experiments are distinct. A public demo shows what can be tried, not a claim about customers, scale, revenue or production readiness.
These are my current portfolio priorities. Follow a link to inspect the public product or demo. YSR is listed without a public link until its technical materials are ready to share.
| Project | What to inspect | Engineering angle |
|---|---|---|
| ViBo | Online vision-board maker with an infinite canvas | Interactive full-stack product |
| Sports Science Meets Technology | Sports tech, products and research in a browsable catalogue | Data discovery and evidence-aware UX |
| Career Universe beta | Career-platform beta | Candidate/recruiter workflows and web product |
| Showhaus | Public project site | Interactive web experience |
| BLEAVER | Public project site | Web publishing experiment |
| Gitsum | GitHub repository analysis | Developer tooling |
| Typotyper | Typing experiences, including Osteotype | Interaction and learning mechanics |
| YSR | Technical details available on request | Selected project; public case study pending |
| Spotify Lyrics Translator | Translation and romanization with song lyrics | Music-oriented UI and language tooling |
| Knurl | Mechanical-feeling accessible form controls | React/DOM component engineering |
| Paper UI | Paper-inspired interactive components | React interface design |
| Sydney Footfall | Pedestrian-activity exploration | Data visualization and mapping |
Interested in talking about an engineering role? Connect with me on LinkedIn. For a broader view of how I think and build, visit ava.kim.
Click a card to open the app or explore its source. Osteotype is the skeleton-typing game inside Typotyper.
Knurl — 28 accessible form controls drawn as working machines, for React or plain DOM. npm i @in-c0/knurl
Explore the broader work and public activity at profile.ava.kim.
Public GitHub activity and the work above are complementary: activity charts show the record, while projects show the software.
- How can AI help us build useful, reliable things instead of just convincing prototypes?
- What would it take to make ambitious engineering and scientific research more accessible?
- How do we use new technology to expand people's health, dignity, independence, and opportunities?
Outside code, I love sports, creative projects, music, and learning alongside people who really care about what they're doing.
Enjoy the journey. Trust the process.
This README is the short introduction. The longer, more personal version I wrote previously is here. My projects and public activity are easier to explore at profile.ava.kim.

