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melonjs
melonJS
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Camera: a camera's post effects draw over the cameras before it (#1834)
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Container: a reset keeps the sort pending for the children it keeps (…
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Particles: the constructor centres the spawn area, say so (#1835)
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Particles: particles are on their emitter's visibility layer (#1833)
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Particles: emitters without an image share the renderer's white pixel…
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AGENTS.md and CLAUDE.md for the repository; Tiled skill: tiles at run…
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Loader: request every asset with CORS, and fail clearly when it is bl…
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gamepad-plugin 1.1.0 (#1827)
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Loader: send the game's own origin its credentials by default (#1801)…
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gamepad-plugin 1.1.0: floating sticks and buttons, tap to act, two iO…
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Text: the outline is drawn behind the glyphs by default (paintOrder) …
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Text: round outline corners by default, lineJoin / miterLimit, and no…
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Tests: a full local run of the engine suite comes out clean (#1817) (…
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Line.contains endpoints, hex colour alpha precision, isPowerOfTwo val…
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Tiled: seed object GUIDs past the map's ids when it has no nextobject…
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Camera: a fade always calls onComplete before it is removed (#1819)
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Rendering: a clip inside a clip is the overlap of the two on WebGL an…
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UI: clear docs with examples, UISpriteElement on UIBaseElement, press…
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gamepad-plugin 1.0.2 (#1811)
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20.13.0: UI update (checkbox, slider, skins, layout, scrolling, shado…
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Examples: a particle editor; particles: a spawn depth (#1806)
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gamepad-plugin 1.0.1 (#1804)
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gamepad-plugin 1.0.0: date the changelog for release (#1803)
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Examples: the platformer's touch controls come from the gamepad plugi…
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20.12.0: release (#1798)
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