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Auto Resource Optimizations #633

Description

@vanruesc

Description

Related: #377

Implement automatic resource optimizations for render targets and textures.

Tasks

  • Manage WebGLRenderTarget and Texture instances via Resource wrappers.
  • Implement reactive, event-based I/O.
  • Implement disposable resources.
  • Implement override values for resources.
  • Analyze passes and effects on I/O changes to deduplicate render targets and textures.
  • Make sure this doesn't break anything by adding tests 💥

Activity

  1. added this to the v7 milestone on Apr 29, 2024
  2. self-assigned this
    on Apr 29, 2024
  3. added a commit that references this issue on Jan 4, 2025
  4. changed the title [-]Auto resource optimizations[/-] [+]Auto Resource Optimizations[/+] on Jan 15, 2025
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