Right now, every variable is refreshed on every clock cycle, which is slow, and the main bottleneck holding everything back.
I think it might be possible to selectively target blocks of memory, eg:
--region128: paused;
@container style(--clock:3) and style(--addrDestA >= 128) and style(--addrDestA < 256) {
--region128: playing;
}
and then have a separate animation for every region of memory.
This would have a lot of animations playing at once instead of just two, and I'm not sure if this would work, but it might be a massive performance win if it does!
Right now, every variable is refreshed on every clock cycle, which is slow, and the main bottleneck holding everything back.
I think it might be possible to selectively target blocks of memory, eg:
and then have a separate animation for every region of memory.
This would have a lot of animations playing at once instead of just two, and I'm not sure if this would work, but it might be a massive performance win if it does!