Co-Founder and Studio Lead at Warbyte
Building games, systems, and teams.
I work hands-on across game development, from concept to production.
My experience in CTO and technical leadership roles shaped a leadership approach that is technically grounded and focused on shipping.
Game development is included within my software experience.
- Engineering, technical art & tooling: system and game architecture, gameplay systems, rendering and shader/VFX integration, UI and animation integration, internal tools, automation, testing, and production pipelines.
- Game and product design: concept validation, market research, gameplay loops, progression, balancing, game economies, and player experience.
- Studio and delivery: product planning, B2B partnerships, team alignment, technical direction, and the operational work that helps small teams ship.
- Coin Smith: a Steam-released idle game set in ancient Lydia. I developed its Unity client and core gameplay systems, designed the progression and economy, and implemented localization, save security, and Steamworks integration.
- Opet Ultra Race: a mobile racing and loyalty game created with Fiber Games for Opet. As technical lead on the B2B collaboration, I worked on backend synchronization, loyalty systems, QR interactions, and the integration of Opet services.
- Git Tangle: a lightweight Git branching workflow tool for predictable team environments.
- Patina Unity MCP: a high-performance Unity MCP with extensible APIs for agentic tools.
- Mobile Game Development with Trifles Games: Bahçeşehir University Gamification Club, Spring 2023.
- Mobile Game Development 101: an eight-session training and panel series for the Circle Up Community, Fall 2022.
- Game Development Lessons with Unity: curriculum design and training at Anadolu University Game and Animation Development Center (OAGM), 2022–2023.
Find me on my website, LinkedIn, Medium, and YouTube, or email me at info@taygunsavas.com.



