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taygunsavas/README.md

Taygun Savaş

Co-Founder and Studio Lead at Warbyte

Building games, systems, and teams.

I work hands-on across game development, from concept to production.

My experience in CTO and technical leadership roles shaped a leadership approach that is technically grounded and focused on shipping.

18+ years in software 7+ years in game development 60+ games developed 300+ game projects contributed to

Game development is included within my software experience.

What I work on

  • Engineering, technical art & tooling: system and game architecture, gameplay systems, rendering and shader/VFX integration, UI and animation integration, internal tools, automation, testing, and production pipelines.
  • Game and product design: concept validation, market research, gameplay loops, progression, balancing, game economies, and player experience.
  • Studio and delivery: product planning, B2B partnerships, team alignment, technical direction, and the operational work that helps small teams ship.

Selected work

  • Coin Smith: a Steam-released idle game set in ancient Lydia. I developed its Unity client and core gameplay systems, designed the progression and economy, and implemented localization, save security, and Steamworks integration.
  • Opet Ultra Race: a mobile racing and loyalty game created with Fiber Games for Opet. As technical lead on the B2B collaboration, I worked on backend synchronization, loyalty systems, QR interactions, and the integration of Opet services.

Open source

  • Git Tangle: a lightweight Git branching workflow tool for predictable team environments.
  • Patina Unity MCP: a high-performance Unity MCP with extensible APIs for agentic tools.

Speaking & teaching

  • Mobile Game Development with Trifles Games: Bahçeşehir University Gamification Club, Spring 2023.
  • Mobile Game Development 101: an eight-session training and panel series for the Circle Up Community, Fall 2022.
  • Game Development Lessons with Unity: curriculum design and training at Anadolu University Game and Animation Development Center (OAGM), 2022–2023.

Find me online

Find me on my website, LinkedIn, Medium, and YouTube, or email me at info@taygunsavas.com.

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  1. git-tangle git-tangle Public

    A lightweight branching workflow tool for Git that helps teams keep repositories tidy and predictable. Create short‑lived branches, finish them cleanly, and tag releases with a simple set of commands.

    Shell 2

  2. patina-unity-mcp patina-unity-mcp Public

    A high-performance Unity MCP with extensible APIs for agentic tools.

    C# 4 1

  3. Git LFS Setup for Unity Git LFS Setup for Unity
    1
    ## Unity ##
    2
    
                  
    3
    *.cs diff=csharp text
    4
    *.cginc text
    5
    *.shader text
  4. homebrew-tap homebrew-tap Public

    Ruby

  5. winget-pkgs winget-pkgs Public

    Forked from microsoft/winget-pkgs

    The Microsoft community Windows Package Manager manifest repository

    PowerShell

  6. o3de o3de Public

    Forked from o3de/o3de

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…

    C++