PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
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Updated
Sep 1, 2026 - C++
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A PBD fluid in unity running on the GPU
Unity Physics on GPU
A research-oriented elastic body simulator
Position based dynamics in Unity
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Unity Position Based Dynamics in two dimensions
Unified particle solver for fluid and rigid bodies based on Position Based Dynamics
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
eXtended Position based dynamics implementation with soft body virtual cutting
A cloth and soft body simulation library, using position based dynamics.
Vulkan Compute Shader based GPU XPBD cloth simulation.
🕹 Demos of Games 103 (Physics Simulation) Using Unity
Fast dynamic fracture using position-based rod-bonded discrete element method
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
Postion-based Fluid Simulation
Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript
Geometric algebra Based Dynamics
Verlet integration cloth and spring-mass dynamics simulation with iterative distance constraint relaxation
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