Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
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Updated
Jul 17, 2026 - C++
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
An advanced C++ 3D game engine powering an in-production game yet to be announced
Clone / re-implementation of the Amiga Bug Bomber game
A 2D game engine written in C++
C++ SDL3 2D game engine featuring modular, data-driven entity logic via JSON files for core classes and a heavy focus on modularity, scripting, access control and rapid prototyping.
Add accessibility support to your RmlUi user interfaces with this plugin.
A native C++20 game engine and editor for Windows x64 and Direct3D 12, featuring project-owned C# gameplay scripting, RmlUi, and MCP developer automation tooling.
Plugin header-only para RmlUi que integra templating JSX-like (xhtm) y hooks (preact) en interfaces
Odin bindings for RmlUi, the HTML/CSS-style C++ UI library (formerly libRocket). Two-layer bridge: a C-ABI C++ wrapper plus an Odin foreign package.
A modern, networked Uno card game clone.
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